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Is there a way to blend textures, as in texture_map, but using angle of
normal as a pattern?
So that "walls" - surfaces like :
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| plane { x,0 } or plane { z,0 }
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will have texture A, and flat surfaces like
----- plane { y,0 }
would have texture B, and
plane { y,0 rotate x*45 /* or z*45 */ } will be 50% A and 50% B
I want to use it for rusty ship - so that deck floor would have quite
normal surface, and all walls will have "water steams" / rust (like this
marks under windows, etc)
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http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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